![]() Every turn, the trainer must flip a coin. When Sleeping, it cannot attack or retreat. Since both games follow the Trading Card Game rulings, the Pokémon can fall asleep. The final is Sleepless, which prevents any of the former from occurring. ![]() The next is Yawning, where it causes Asleep in three turns. The next is Nightmare, where you cannot attack for 4 to 7 turns, and once you awake, it takes 8 HP. The next is Napping, which is just like Asleep, but once you awaken, all other status effects are healed. The first is Asleep, where the Pokémon cannot act for 3 to 6 turns (Its randomly changes). In the Mystery Dungeon series, there are many versions of Sleeping. Side Games Pokémon Mystery Dungeon series The Pokémon in question cannot make any moves during this duration of Sleep. Sleep lasts for 1 to 5 turns (Its randomly chosen). A Pokémon can make a move the turn they wake up now. Sleep is exactly the same as Pokémon Stadium, save for one change. ![]() Pokémon cannot make a move the turn they wake up. Sleep lasts for 1 to 3 turns (Its randomly chosen). In Pokémon XD: Gale of Darkness, you can use the "Call" button to awake a sleeping Pokémon. ![]() It can also, however, cause Poisoning or Paralysis.ĭisobedient Pokémon will fall asleep sometimes. Rest - Makes the User fall asleep and heals all status effects.Įffect Spore - Has a 10% chance of causing Sleep.GrassWhistle - Causes Sleep on contact.Secret Power - Has a 30% chance that causes Sleep in Tall Grass or Very Tall Grass.Relic Song - Has a 10% chance of falling Asleep.Generation VI Generation VII Causes Moves The Pokémon's sleep counter will reset when switched out.Ī "Z" will fly from the mouth of the asleep Pokémon while sleeping, and its eyes will close. In Generation V, Sleep lasts 1 to 3 turns. In the Japanese edition of Pokémon Diamond and Pearl, the minimum and maximum Sleep counter is raised by 1 (2 to 6 turns). In Generation IV, Sleep lasts 1 to 5 turns. In Generation III, Sleep lasts 1 to 4 turns.Ī Z will fly from the mouth of the asleep Pokémon while sleeping. One Z will flash over the Sleeping Pokémon while asleep. In Generation II, Sleep lasts 1 to 5 turns. Three Z's flash over the Sleeping Pokémon while asleep. ![]() And finally, at level 59 stoutland learns the mighty Giga Impact, which deals a whopping 150 base damage, plus same-type-attack-boost, at the cost of not being able to do anything after using it.In Generation I, Sleep lasts for 1 to 7 turns (1 to 3 in Pokémon Stadium). I wouldn't teach him this, but it's up to you. At level 51 Stoutland learns last resort, which does enormous damage, but requires that use your other 3 moves before you use it. It's only good if you're low on health, but take down can help out in that department. Keep in mind the moves are pretty weak when they're not super effective though.Īt level 42 Stoutland learns reversal, which is a fighting move, and really improves his type coverage, allowing him to hit rock types and steel types. At this point you can go to the move relearner to teach him fire fang, ice fang, or thunder fang if you want to. At level 32 Herdier makes a majestic transformation into Stoutland, and his mustache reaches monumental lengths. And at level 29 he learns roar, which sucks in my honest opinion, don't get it. You can however replace helping hand with retaliate for finishing off weaker pokémon without missing, and hitting pokémon when your low on health.Īt level 24 Herdier learns crunch, which is basically bite 2.0. After you beat the Nacrene City gym, you can teach Herdier Retaliate, which is just a bit weaker than take down in most situations, but also has none of the recoil and accuracy issues. Fair trade-off if you ask me.Īt level 16 Lillipup evolves into Herdier, and grows a lovely mustache. At level 15 he learns take down, which does a broken amount of damage at this point in the game, but also has only 85 accuracy, and hurts Lillipup when he uses it. Level 12 gives us helping hand which you may not use much do to how scarce double/triple battles are, but I think you should replace odor sleuth with it for now at least.Īfter you beat the Striaton gym, you should teach Lillipup work up with the TM you get and replace leer with it. Bite is a dark type move, and the main reason we won't be using odor sleuth. In terms of attacks, Lillipup learns odor sleuth at level 5, which you want to get rid of as soon as the opportunity presents itself. ![]()
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